


There really should be something more compelling about your adventure to draw your players into it and take it to the next level.Īnd that’s the central conflict. Okay, look, you can’t just make a dungeon map, throw monsters in the rooms, and call it a D&D adventure. #1 Determine the Central Conflict of the Adventure Everything I mention will have links down in the description so you can check them out. Now as I march through these tips, I will be mentioning other videos and playlists I’ve created that dive a little deeper into these topics. There’s a link down in the description to my Twitch channel if you’d like to follow me there and be notified when I go live.

Fridays I’m on YouTube, but Mondays and Wednesdays, I’m over on Twitch. And you know what, I bet most of these items would apply to lots of other RPGs, too.Īnd don’t forget, if you have any questions about this topic or anything else dungeon master or D&D related, I have live streams every Monday, Wednesday, and Friday at 6 pm Eastern US time. Today in the Lair, I’ll going to give you ten tips for making an awesome Dungeons & Dragons adventure for your players. If you prefer to watch (or listen) to the video version of this article, you can do so here: 10 Tips for Making a D&D Adventure.
